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The Obscurity
(Raid) (24 Player)

Stay tuned for some tips we prepared for you!

Details

The evil tyrant Zappah led a flock of powerful monsters and occupied The Obscurity. Brave warriors; please enter The Obscurity and kill Zappah in an attempt to maintain peace and order in our world!

Prerequisite: The Obscurity Map (Obtain the map from Dweller of Vacuity in Pokari City)

Difficulty: ★★★Recommended LV: 100+

Competitors: Warriors VS Zappah

Victory Condition: Clear The Obscurity of all monsters and kill Zappah

Start in: Queen of Amaz.

Watch for: Countless boss status ailments, dual boss encounter, traps on the floor of third boss room, adds, you name it.

Extra Info: Each boss has specific abilities to watch out for. You will aggro both of initial bosses at the same time. There are traps in the third boss room that hit quite a bit. Two hour time limit due to large dungeon. This is the second longest dungeon you'll encounter.

Note! This dungeon is essentially the same concept as The Obscurity, however there are substantial differences between both in terms of stats, difficulty, skills, rules, and did I mention difficulty?

  • Star of Luck - Red
  • Farm currency used to obtain materials used to forge "Thousand Years Grass".
  • Ancestral Crystal
  • An ancient stone. Increases the likelihood of success when Imbuing Elements at the Ancestral Forge.
  • Etherlaced Crystal
  • An incredible ancient stone. Add as auxiliary material to increase successful rate of Imbuing and Socketing.

Note: The item "Star of Luck - Red" is only dropped from Bosses in the adventure.

Ox Head [Erda]

  • Level: 105
  • Race: Scalen
  • Health: 12,413,520
  • Attack: 43,236
  • Oora Affinity: 21
  • Widu Affinity: 21
  • Unda Affinity: 21
  • Pyra Affinity: 21
  • Erda Affinity: 60
  • Skills: All you have to watch for is the occasional AoE.
  • Tips: Here's where this fight differs from the lower level version. You will need to equally DD these bosses simultaneously otherwise if one gets too low or too high, they will both reset/start healing.
  • Extra Info: This boss will turn white at 105, and turn green at 110.

  • Horse Face [Oora]

  • Level: 105
  • Race: Scalen
  • Health: 12,413,520
  • Attack: 43,236
  • Oora Affinity: 60
  • Widu Affinity: 21
  • Unda Affinity: 21
  • Pyra Affinity: 21
  • Erda Affinity: 20
  • Skills: All you have to watch for is the occasional AoE.
  • Tips: Here's where this fight differs from the lower level version. You will need to equally DD these bosses simultaneously otherwise if one gets too low, they will both reset/start healing.
  • Extra Info: This boss will turn white at 105, and turn green at 110.

  • Fallen Deity [Oora]

  • Level: 105
  • Race: Haunten
  • Health: 31,033,800
  • Attack: 45,343
  • Oora Affinity: 60
  • Widu Affinity: 21
  • Unda Affinity: 21
  • Pyra Affinity: 21
  • Erda Affinity: 20
  • Skills: 180 degree AoE, if you take too long to kill this boss, he will increase his attack by 1000%.
  • Tips: Either turn this boss away from your party, or have everyone stand behind him. Tank can not avoid the AoE.
  • Extra Info: This boss will turn white at 105, and turn green at 110.

  • God-Slaying Dragon [Erda] [Oora]

  • Level: 105
  • Race: Scalen
  • Health: 37,240,560
  • Attack: 47,451
  • Oora Affinity: 60
  • Widu Affinity: 21
  • Unda Affinity: 21
  • Pyra Affinity: 21
  • Erda Affinity: 60
  • Skills: Here's where the dungeon starts to get difficult. You need at least 100 Pyra to avoid his bleed. The bleed will drain your mana for 9,999. If you run out of mana, it'll start bleeding your health for that much. If you meet the requirements, then this boss will not be a problem. He also occasionally puts a bog trap on the floor. The higher your resist, the lower it will hit. Unlike the 6 Player version, this boss will summon an add that needs to be killed asap otherwise your party will wipe.
  • Tips: Acquire 100 Pyra, watch for traps on the floor.
  • Extra Info: This boss will turn white at 105, and turn green at 110.

  • Archdemon of Emptiness [Erda]

  • Level: 105
  • Race: Vena
  • Health: 62,067,600
  • Attack: 49,558
  • Oora Affinity: 21
  • Widu Affinity: 21
  • Unda Affinity: 21
  • Pyra Affinity: 21
  • Erda Affinity: 60
  • Skills: Occasional AoE, debuff skill that reduces healing amount by 50% per stack, stackable 5 times. 100 Widu can avoid the curse though it shouldn't big a big problem.
  • Tips: Acquire 100 Widu to avoid the curse, other than that, same old deal.
  • Extra Info: This boss will turn white at 105, and turn green at 110.

  • Zappah - Shade [Erda] [Oora]

  • Level: 105
  • Race: Scalen
  • Health: 74,481,120
  • Attack: 51,666
  • Oora Affinity: 21
  • Widu Affinity: 21
  • Unda Affinity: 21
  • Pyra Affinity: 21
  • Erda Affinity: 60
  • Skills: Several skills to watch out for here. When you initialize the fight, he will put up a skill called "Divinity". This will reduce all damage he takes by 90% and it lasts for 10 minutes. He will recast it in intervals of 10 minutes. Firstly is his occasional AoE same deal here. Secondly, he will occasionally place a bog on the floor just like the third boss. Likewise, the higher the resist, the lower it will hit. The next two skills are his curses. These are the ones that will kill you if you're not prepared. First is his Erda curse, this will reduce your HP to 1 instantly essentially causing you to die by the next damage you take. 100 Widu to avoid this one. Lastly is his Oora curse. This curse will give you a buff (yes a buff don't be fooled though). The buff will give you 100% chance to critcast for 1 minute however, you will instantly die when the timer runs out. 100 Pyra to avoid it.
  • Tips: Acquire 100 Widu and 100 Pyra. Don't move too much he will reset. Don't waste effort trying to kill it when Divinity is up. Wait until it goes down and do as much damage as you can in 10 minutes before he recasts it.
  • Extra Info: This boss will turn white at 105, and turn green at 110.

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