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Shaman
A hammer-wielding hybrid who channels healing magic
while unleashing powerful melee attacks.
The Shaman may advance to become a Templar or a Heretic.
A hybrid spellcaster and front-line fighter, the Shaman uses healing magic and status effects to aid allies while standing firm as a secondary tank. They wear heavy armor and wield mighty hammers in battle. Most of their abilities draw upon the power of Widu Affinity.
Shamanism has a long and revered history, and its principles continue to shape the world today. It is said that a Shaman’s mysterious strength flows from the unseen bond between the material and spiritual realms. Shamans honor Ba Oril as the founder of their art — daughter of the ancient god Ori Hijnig, who discovered how to draw blessings from the mystical void. This power has been passed down through generations. Shamans can bless themselves or their companions, and healing is a fundamental part of their training. Because of their strength and versatility, Shamans are among the most welcomed members in any party.
Features:
Shamans provide invaluable support to their allies and possess strong defensive capabilities, allowing them to hold the front line with resilience. Widu Affinity is key to enhancing a Shaman’s potential. Depending on how they develop their blessings and attributes, a Shaman can evolve into a high-Health, high-Defense, or high-Elemental-resistance warrior.
Class Change Details
You can begin your class change quest at around level 60, but you must reach level 75 to complete it.
Step-by-step Class Change Guide (Created by players, for players):
- Accept the quest from Ziola in Pokari and teleport to Gallio.
- Speak with the Lord of the Well beneath Gallio.
- Travel beneath Metallon Lowland and approach the frozen lake. Once the quest appears, open the Soul Signet.
- Return to the Lord of the Well.
- Venerate the Genie of Ice at Argrum Lake, the Genie of Unda in the Swamp of Antiquity, and the Genie of Woods in the Plantain Grove.
- Return again to the Lord of the Well.
- Choose a card — it doesn’t matter which one.
- Transform into the required monster (corresponding to the card you selected).
- Collect 100 Stone Statues from Ghostclaw Daifu, 100 Bone Statues from Portly Snowhawk, and 100 Wooden Statues from Clawpus Cobrahead.
- Return to the Lord of the Well and then visit Ziola.
- Speak with Ziola again and accept the quest that teleports you to Etherguard.
- Collect Ginseng Root from Foxero Guardians — you’ll need 10 of them.
- After finishing the quest, visit Etherguard, then fly to Metallon Cavern and defeat 50 Cyclopean Natives.
- Turn in the quest at Etherguard to complete your class change. Congratulations — you’re now reborn as a true Shaman master!
Tips and Information:
Subclass: Templars
The Templar is for Shamans who dedicate themselves to healing and protection rather than dealing damage. They sacrifice much of their offensive power to strengthen their allies, even sharing their own defense to enhance the recovery and endurance of the entire party.
Subclass: Heretic
While Templars focus on healing and support, Heretics embrace the path of destruction — channeling the Shaman’s spiritual power into devastating attacks against their foes.